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Crash Bandicoot: Mind Over Mutant (PSP)

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Crash Bandicoot 2: N-Tranced Release Information for Game Boy Advance". GameFAQs . Retrieved July 10, 2017. Davis, Justin (June 13, 2016). "E3 2016: Three Crash Bandicoot Remasters Announced". IGN. Ziff Davis. Archived from the original on June 14, 2016 . Retrieved April 17, 2021.

a b c Speer, Justin (January 3, 2006). " Crash Tag Team Racing Review". G4. Archived from the original on January 14, 2006 . Retrieved September 14, 2020. Naughty Dog (September 9, 1996). Crash Bandicoot (PlayStation). Sony Computer Entertainment. Level/area: Credits. Voice characterization: Brendan O'Brien a b c d e f g h i j k l m " Crash Bandicoot – Time Line". Naughty Dog. Archived from the original on June 4, 2004 . Retrieved March 8, 2010.Crash Tag Team Racing (Original Game Music Score) at the iTunes Store". 2007-03-07. Archived from the original on July 12, 2012 . Retrieved 2008-01-27. Dornbush, Jonathon (March 8, 2018). "Crash Bandicoot N. Sane Trilogy Coming to Nintendo Switch, PC, and Xbox One". IGN. Archived from the original on March 8, 2018 . Retrieved March 8, 2018. Ami Matsumura-Blaire of Sony served as the marketing manager for Crash Bandicoot and worked in collaboration with Erik Moe and Chris Graves of TBWA\Chiat\Day to create the game's advertising campaign. Moe and Graves, recognizing that Sony sought to establish itself as a challenger to Nintendo, conceived the idea of Crash Bandicoot inspiring a crazed fan to create a Crash outfit and harass Mario from Nintendo's parking lot. The team set a rule against directly insinuating that the video game character and the costumed person in the advertisement were the same individual, as the two entities had different personalities. As the marketing team went to Seattle to film the commercial, they created smaller teasers depicting the fan's journey to Nintendo. The commercial was shot near a Nintendo building, but not the main Nintendo headquarters, which Matsumura-Blaire felt aligned with the campaign's humor; she remarked that "it would totally make sense that this guy hadn't had done his homework and [had] mistakenly gone to the wrong building". An additional commercial featuring Sega was considered but never created due to increasing expenses. [34]

a b c d e Charles Onyett (October 21, 2005). " Crash Tag Team Racing". IGN . Retrieved December 26, 2019. Halfway through the year 2006, a small article was published on the Internet, listing several online PC games which were meant to be released by Sierra. Amongst them there was a mysterious project named Crash Online. The game was set for a release in 2007, but a small copy of its logo was in fact the only thing that has ever been revealed. It was probably going to be exclusive to China and would have required players to pay a fee for each play session. The game can be classified as vaporware, given that it was never publicly cancelled. [48] Crash Bandicoot: The Huge Adventure Release Information for Game Boy Advance". GameFAQs . Retrieved July 6, 2017.Following Mind Over Mutant, Radical Entertainment started working on their next game, which was titled during various stages as either Crash Landed or I Am Crash Bandicoot. Development began on Xbox 360 and PlayStation 3, and it was intended to be ported for Wii afterwards. A DS version was also being planned, but no team was ever decided for its development. There were a few contenders for the DS version such as Renegade Kid and WayForward, with Renegade Kid going as far as producing a playable demo as their pitch, while WayForward's pitch ended up being reworked into Galactic Taz Ball. [50] The game was meant to be a reboot of the franchise, and would have provided a new origin story for Crash, marking the beginning of a series of new adventures. After being mutated by Cortex, he would have gotten entangled with the task of rescuing his fellow bandicoots. [51] The game was cancelled due to layoffs at Radical on February 11, 2010, and was abandoned in favor of Prototype 2. [52] [53] Milia News; ECCSELL Awards Name Winners". GameSpot. ZDNet. February 12, 1999. Archived from the original on August 30, 1999 . Retrieved July 11, 2019.

Daniel Boutros (August 4, 2006). "Crash Bandicoot". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. p.6. Archived from the original on October 18, 2006 . Retrieved December 23, 2018. a b c d e Gavin, Andy (February 2, 2011). "Making Crash Bandicoot – part 1". All Things Andy Gavin. Archived from the original on June 16, 2016 . Retrieved February 7, 2011. Teams are about playing with friends and pulling together, with bragging rights for being the best and seeing your name on the leaderboards. Who went farthest, or lasted longest? By challenging others, your Team could claim huge Trophies. Interview with Charles Zembillas". Crash Mania. May 17, 2009. Archived from the original on September 23, 2010 . Retrieved March 8, 2010. Never-Before-Seen Renegade Kid-Developed Crash Bandicoot DS Demo Revealed". Nintendo World Report. January 10, 2013. Archived from the original on November 24, 2013 . Retrieved February 15, 2014.Moyse, Chris (March 13, 2018). "Crash Bandicoot N. Sane Trilogy on Switch will be handled by Toys for Bob". Destructoid. Archived from the original on April 8, 2018 . Retrieved March 13, 2018. Dealessandri, Marie (June 30, 2017). "Crash Bandicoot N. Sane Trilogy: Vicarious Visions talks history and return". MCV/DEVELOP. Archived from the original on June 12, 2021 . Retrieved March 9, 2021.

White, Stephen; Gavin, Andy (November 12, 1999). "Teaching an Old Dog New Bits: How Console Developers are Able to Improve Performance When the Hardware Hasn't Changed". Gamasutra. UBM Tech. Archived from the original on May 12, 2012 . Retrieved April 20, 2021. a b c d e f g Burchill, Roger (October 1996). "PlayStation Review: Crash Bandicoot". Ultra Game Players. No.89. Imagine Publishing. p.101. Dring, Christopher (July 3, 2017). "UK Charts: Crash Bandicoot is the biggest single-format release of the year". GamesIndustry.biz. Archived from the original on July 3, 2017 . Retrieved July 3, 2017. Moon, Mariella. " 'Crash Bandicoot's' hardest ever level comes to the remaster". Engadget . Retrieved July 19, 2020.Guinness World Records Gamer's Edition 2015. Guinness World Records. 2014. p.54. ISBN 978-1-908-84366-1. The earliest-known bandicoot fossil, from the Miocene of Australia, has been given the binomial Crash bandicoot. [83] [84] Reception [ edit ] Aggregate review scores This game has so many Disney references and locations inside it that you might be forgiven for thinking that you were playing Castle Of Illusion (one of our best SEGA Game Gear games of all time!), and is a great title for anyone who might be new to gaming or a general RPG all-rounder. Credit: Sony/Square Enix In a secluded archipelago 300 miles (480km) west of Tasmania, [11] the mad scientist Doctor Neo Cortex uses his "Evolvo-Ray" to genetically alter the local wildlife into an anthropomorphic army of soldiers for the purpose of world domination. Among these soldiers is an eastern barred bandicoot [12] named Crash, who Cortex selects to be the general of his army. [13] [14] The day before Crash is subjected to the "Cortex Vortex", a machine intended to brainwash him, he becomes attached to a female bandicoot named Tawna. Crash is rejected by the Cortex Vortex and is chased out of Cortex's castle, plummeting to the ocean below. [2] [a] As Cortex prepares Tawna to be used in Crash's place, [16] Crash washes up on a smaller island and resolves to rescue Tawna and defeat Cortex. [2] He is aided in his mission by Aku Aku, a witch doctor spirit who acts as the guardian of the islands. [17] Hillier, Brenna (January 6, 2013). "Crash Bandicoot redesign spotted at Vicarious Visions". VG247 . Retrieved November 5, 2016.

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